
Paolo
Buenaflor
UX/UI DESIGNER with a touch of GAME DESIGN
ABOUT ME
A UX/UI Designer with a background in game development. I have always been passionate with games, and lately, mobile apps. When I was young, I tend to create my own tabletop and card games, making them better through constant playtest with my schoolmates.
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Currently studying at Digipen Singapore, I'm learning and striving to be a UX/UI Designer focusing on user/product research.
Past Experience
Over the Years
February 2013 - April 2013
Graphics Designer
Designed a board game map based on a Wisconsin town.
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Drawn and vectored important map locations.
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Refined and restructured art placements and overall look.
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Took various feedback and playtest to improve the overall look of the map as well as provide my own input towards the board game.
Design Skills
My proficiency in various software.
Digital Prototyping
Proficient in wireframe and digital prototyping software such as Figma and Adobe XD. Able to create storyboards, mockups or prototypes to communicate design ideas to members and stakeholders
Graphics
Proficient in Illustrator and Photoshop. Able to create vector and raster graphics, design wireframe and 2D art.
Documentation
Proficient in Microsoft Word and Excel. Able to write research documents, data compilation, organization and analysis.
3D Modelling
Proficient in 3D modelling software 3DS Max and 3D texturing Substance Painter. Able to create low and hi poly models, UV mapping and PBR texturing.
Game Development
Knowledgeable in Unity and Unreal Engine. Able to design and prototype 2D and 3D games with knowledge of C# scripting.